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Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Their new driver that supports GLES3.1 + AEP has issues with it. At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them. I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
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@ -52,6 +52,7 @@ namespace DriverDetails
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENATTRIBUTELESS, -1.0, 94.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENIVECSHIFTS, -1.0, 46.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENGLES31, -1.0, -1.0, true},
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{OS_ALL, VENDOR_ARM, DRIVER_ARM, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
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