mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
This commit is contained in:
@ -385,7 +385,7 @@ Renderer::Renderer()
|
||||
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
|
||||
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
|
||||
g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") && GLExtensions::Supports("GL_ARB_sample_shading");
|
||||
g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
|
||||
g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320 && !DriverDetails::HasBug(DriverDetails::BUG_BROKENGEOMETRYSHADERS);
|
||||
g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object") ||
|
||||
GLExtensions::Supports("GL_OES_texture_buffer") ||
|
||||
GLExtensions::Supports("GL_EXT_texture_buffer");
|
||||
|
Reference in New Issue
Block a user