Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6420 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-11-15 05:22:03 +00:00
parent b025752192
commit b4ffd640b7
10 changed files with 170 additions and 257 deletions

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@ -26,7 +26,7 @@ namespace D3D
{
// bytecode->shader
ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len)
ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len)
{
ID3D11VertexShader* v_shader;
HRESULT hr = D3D::device->CreateVertexShader(bytecode, len, NULL, &v_shader);
@ -71,7 +71,7 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
}
// bytecode->shader
ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len)
ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len)
{
ID3D11PixelShader* p_shader;
HRESULT hr = D3D::device->CreatePixelShader(bytecode, len, NULL, &p_shader);

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@ -21,8 +21,8 @@
namespace D3D
{
ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len);
ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len);
ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len);
ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len);
// The returned bytecode buffers should be Release()d.
bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob);

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@ -38,7 +38,7 @@ extern int frameCount;
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
LinearDiskCache g_ps_disk_cache;
LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
ID3D11PixelShader* s_ColorMatrixProgram = NULL;
ID3D11PixelShader* s_ColorCopyProgram = NULL;
@ -158,17 +158,12 @@ void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const
}
// this class will load the precompiled shaders into our cache
class PixelShaderCacheInserter : public LinearDiskCacheReader {
class PixelShaderCacheInserter : public LinearDiskCacheReader<PIXELSHADERUID, u8>
{
public:
void Read(const u8* key, int key_size, const u8* value, int value_size)
void Read(const PIXELSHADERUID &key, const u8 *value, u32 value_size)
{
PIXELSHADERUID uid;
if (key_size != sizeof(uid)) {
ERROR_LOG(VIDEO, "Wrong key size in pixel shader cache");
return;
}
memcpy(&uid, key, key_size);
PixelShaderCache::InsertByteCode(uid, (void*)value, value_size);
PixelShaderCache::InsertByteCode(key, value, value_size);
}
};
@ -205,7 +200,7 @@ void PixelShaderCache::Init()
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
}
// ONLY to be used during shutdown.
@ -266,7 +261,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
}
// Insert the bytecode into the caches
g_ps_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
g_ps_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
g_ps_disk_cache.Sync();
bool result = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
@ -275,7 +270,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
return result;
}
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen)
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen)
{
ID3D11PixelShader* shader = D3D::CreatePixelShaderFromByteCode(bytecode, bytecodelen);
if (shader == NULL)

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@ -33,7 +33,7 @@ public:
static void Clear();
static void Shutdown();
static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
static bool InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen);
static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen);
static ID3D11PixelShader* GetColorMatrixProgram();
static ID3D11PixelShader* GetColorCopyProgram();

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@ -40,7 +40,7 @@ static ID3D11VertexShader* ClearVertexShader = NULL;
static ID3D11InputLayout* SimpleLayout = NULL;
static ID3D11InputLayout* ClearLayout = NULL;
LinearDiskCache g_vs_disk_cache;
LinearDiskCache<VERTEXSHADERUID, u8> g_vs_disk_cache;
ID3D11VertexShader* VertexShaderCache::GetSimpleVertexShader() { return SimpleVertexShader; }
ID3D11VertexShader* VertexShaderCache::GetClearVertexShader() { return ClearVertexShader; }
@ -81,21 +81,15 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
}
// this class will load the precompiled shaders into our cache
class VertexShaderCacheInserter : public LinearDiskCacheReader {
class VertexShaderCacheInserter : public LinearDiskCacheReader<VERTEXSHADERUID, u8>
{
public:
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
void Read(const VERTEXSHADERUID &key, const u8 *value, u32 value_size)
{
VERTEXSHADERUID uid;
if (key_size != sizeof(uid))
{
ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
return;
}
memcpy(&uid, key, key_size);
D3DBlob* blob = new D3DBlob(value_size, value);
VertexShaderCache::InsertByteCode(uid, blob);
VertexShaderCache::InsertByteCode(key, blob);
blob->Release();
}
};
@ -183,7 +177,7 @@ void VertexShaderCache::Init()
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
}
void VertexShaderCache::Clear()
@ -238,7 +232,7 @@ bool VertexShaderCache::SetShader(u32 components)
PanicAlert("Failed to compile Vertex Shader %s %d:\n\n%s", __FILE__, __LINE__, code);
return false;
}
g_vs_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
g_vs_disk_cache.Sync();
bool result = InsertByteCode(uid, pbytecode);

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@ -41,7 +41,7 @@
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
static LinearDiskCache g_ps_disk_cache;
static LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
static std::set<u32> unique_shaders;
#define MAX_SSAA_SHADERS 3
@ -87,17 +87,12 @@ void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const
D3D::dev->SetPixelShaderConstantF(const_number, f, count);
}
class PixelShaderCacheInserter : public LinearDiskCacheReader {
class PixelShaderCacheInserter : public LinearDiskCacheReader<PIXELSHADERUID, u8>
{
public:
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
void Read(const PIXELSHADERUID &key, const u8 *value, u32 value_size)
{
PIXELSHADERUID uid;
if (key_size != sizeof(uid)) {
ERROR_LOG(VIDEO, "Wrong key size in pixel shader cache");
return;
}
memcpy(&uid, key, key_size);
PixelShaderCache::InsertByteCode(uid, value, value_size, false);
PixelShaderCache::InsertByteCode(key, value, value_size, false);
}
};
@ -239,7 +234,7 @@ void PixelShaderCache::Init()
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
}
// ONLY to be used during shutdown.
@ -345,7 +340,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
}
// Insert the bytecode into the caches
g_ps_disk_cache.Append((u8 *)&uid, sizeof(uid), bytecode, bytecodelen);
g_ps_disk_cache.Append(uid, bytecode, bytecodelen);
g_ps_disk_cache.Sync();
// And insert it into the shader cache.

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@ -42,7 +42,7 @@ const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
static LPDIRECT3DVERTEXSHADER9 SimpleVertexShader[MAX_SSAA_SHADERS];
static LPDIRECT3DVERTEXSHADER9 ClearVertexShader;
LinearDiskCache g_vs_disk_cache;
LinearDiskCache<VERTEXSHADERUID, u8> g_vs_disk_cache;
LPDIRECT3DVERTEXSHADER9 VertexShaderCache::GetSimpleVertexShader(int level)
{
@ -54,7 +54,6 @@ LPDIRECT3DVERTEXSHADER9 VertexShaderCache::GetClearVertexShader()
return ClearVertexShader;
}
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
const float f[4] = { f1, f2, f3, f4 };
@ -85,19 +84,12 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
}
// this class will load the precompiled shaders into our cache
class VertexShaderCacheInserter : public LinearDiskCacheReader {
class VertexShaderCacheInserter : public LinearDiskCacheReader<VERTEXSHADERUID, u8>
{
public:
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
void Read(const VERTEXSHADERUID &key, const u8 *value, u32 value_size)
{
VERTEXSHADERUID uid;
if (key_size != sizeof(uid))
{
ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
return;
}
memcpy(&uid, key, key_size);
VertexShaderCache::InsertByteCode(uid, value, value_size, false);
VertexShaderCache::InsertByteCode(key, value, value_size, false);
}
};
@ -182,7 +174,7 @@ void VertexShaderCache::Init()
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
}
void VertexShaderCache::Clear()
@ -257,7 +249,7 @@ bool VertexShaderCache::SetShader(u32 components)
}
return false;
}
g_vs_disk_cache.Append((u8 *)&uid, sizeof(uid), bytecode, bytecodelen);
g_vs_disk_cache.Append(uid, bytecode, bytecodelen);
g_vs_disk_cache.Sync();
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);