mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6420 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -26,7 +26,7 @@ namespace D3D
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{
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// bytecode->shader
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ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len)
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ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11VertexShader* v_shader;
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HRESULT hr = D3D::device->CreateVertexShader(bytecode, len, NULL, &v_shader);
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@ -71,7 +71,7 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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}
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// bytecode->shader
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ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len)
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ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11PixelShader* p_shader;
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HRESULT hr = D3D::device->CreatePixelShader(bytecode, len, NULL, &p_shader);
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@ -21,8 +21,8 @@
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namespace D3D
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{
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ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len);
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ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len);
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ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len);
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ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len);
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// The returned bytecode buffers should be Release()d.
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bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob);
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@ -38,7 +38,7 @@ extern int frameCount;
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
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LinearDiskCache g_ps_disk_cache;
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LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
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ID3D11PixelShader* s_ColorMatrixProgram = NULL;
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ID3D11PixelShader* s_ColorCopyProgram = NULL;
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@ -158,17 +158,12 @@ void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const
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}
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// this class will load the precompiled shaders into our cache
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class PixelShaderCacheInserter : public LinearDiskCacheReader {
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class PixelShaderCacheInserter : public LinearDiskCacheReader<PIXELSHADERUID, u8>
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{
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public:
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void Read(const u8* key, int key_size, const u8* value, int value_size)
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void Read(const PIXELSHADERUID &key, const u8 *value, u32 value_size)
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{
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PIXELSHADERUID uid;
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if (key_size != sizeof(uid)) {
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ERROR_LOG(VIDEO, "Wrong key size in pixel shader cache");
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return;
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}
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memcpy(&uid, key, key_size);
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PixelShaderCache::InsertByteCode(uid, (void*)value, value_size);
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PixelShaderCache::InsertByteCode(key, value, value_size);
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}
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};
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@ -205,7 +200,7 @@ void PixelShaderCache::Init()
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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// ONLY to be used during shutdown.
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@ -266,7 +261,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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}
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// Insert the bytecode into the caches
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g_ps_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
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g_ps_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
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g_ps_disk_cache.Sync();
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bool result = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
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@ -275,7 +270,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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return result;
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}
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bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen)
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bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen)
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{
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ID3D11PixelShader* shader = D3D::CreatePixelShaderFromByteCode(bytecode, bytecodelen);
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if (shader == NULL)
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@ -33,7 +33,7 @@ public:
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static void Clear();
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static void Shutdown();
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static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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static bool InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen);
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static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen);
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static ID3D11PixelShader* GetColorMatrixProgram();
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static ID3D11PixelShader* GetColorCopyProgram();
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@ -40,7 +40,7 @@ static ID3D11VertexShader* ClearVertexShader = NULL;
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static ID3D11InputLayout* SimpleLayout = NULL;
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static ID3D11InputLayout* ClearLayout = NULL;
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LinearDiskCache g_vs_disk_cache;
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LinearDiskCache<VERTEXSHADERUID, u8> g_vs_disk_cache;
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ID3D11VertexShader* VertexShaderCache::GetSimpleVertexShader() { return SimpleVertexShader; }
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ID3D11VertexShader* VertexShaderCache::GetClearVertexShader() { return ClearVertexShader; }
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@ -81,21 +81,15 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
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}
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// this class will load the precompiled shaders into our cache
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class VertexShaderCacheInserter : public LinearDiskCacheReader {
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class VertexShaderCacheInserter : public LinearDiskCacheReader<VERTEXSHADERUID, u8>
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{
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public:
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void Read(const u8 *key, int key_size, const u8 *value, int value_size)
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void Read(const VERTEXSHADERUID &key, const u8 *value, u32 value_size)
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{
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VERTEXSHADERUID uid;
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if (key_size != sizeof(uid))
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{
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ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
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return;
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}
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memcpy(&uid, key, key_size);
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D3DBlob* blob = new D3DBlob(value_size, value);
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VertexShaderCache::InsertByteCode(uid, blob);
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VertexShaderCache::InsertByteCode(key, blob);
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blob->Release();
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}
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};
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@ -183,7 +177,7 @@ void VertexShaderCache::Init()
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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VertexShaderCacheInserter inserter;
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g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
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g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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void VertexShaderCache::Clear()
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@ -238,7 +232,7 @@ bool VertexShaderCache::SetShader(u32 components)
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PanicAlert("Failed to compile Vertex Shader %s %d:\n\n%s", __FILE__, __LINE__, code);
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return false;
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}
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g_vs_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
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g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
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g_vs_disk_cache.Sync();
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bool result = InsertByteCode(uid, pbytecode);
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