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GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
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@ -40,7 +40,7 @@ static u32 Decode5A3(u16 val)
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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void decode5A3image(u32* dst, u16* src, int width, int height)
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void decode5A3image(u32* dst, const u16* src, int width, int height)
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{
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for (int y = 0; y < height; y += 4)
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{
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@ -58,7 +58,7 @@ void decode5A3image(u32* dst, u16* src, int width, int height)
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}
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}
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void decodeCI8image(u32* dst, u8* src, u16* pal, int width, int height)
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void decodeCI8image(u32* dst, const u8* src, u16* pal, int width, int height)
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{
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for (int y = 0; y < height; y += 4)
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{
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@ -8,7 +8,7 @@
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namespace ColorUtil
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{
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void decode5A3image(u32* dst, u16* src, int width, int height);
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void decodeCI8image(u32* dst, u8* src, u16* pal, int width, int height);
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void decode5A3image(u32* dst, const u16* src, int width, int height);
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void decodeCI8image(u32* dst, const u8* src, u16* pal, int width, int height);
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} // namespace
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