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GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
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@ -238,7 +238,7 @@ std::string CVolumeWiiCrypted::GetInternalName() const
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return "";
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}
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std::map<IVolume::ELanguage, std::string> CVolumeWiiCrypted::GetNames(bool prefer_long) const
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std::map<IVolume::ELanguage, std::string> CVolumeWiiCrypted::GetLongNames() const
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{
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std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this));
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std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
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