Move new lighting shader uids to LightingShaderGen.h

This commit is contained in:
NeoBrainX
2012-08-07 01:16:02 +02:00
parent dc0f470215
commit b519d37128
4 changed files with 204 additions and 398 deletions

View File

@ -440,8 +440,8 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
{
if (nIndirectStagesUsed & (1<<i))
{
int texcoord = bpmem.tevindref.getTexCoord(i);
int texmap = bpmem.tevindref.getTexMap(i);
unsigned int texcoord = bpmem.tevindref.getTexCoord(i);
unsigned int texmap = bpmem.tevindref.getTexMap(i);
if (i == 0)
{