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Move new lighting shader uids to LightingShaderGen.h
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@ -440,8 +440,8 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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{
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if (nIndirectStagesUsed & (1<<i))
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{
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int texcoord = bpmem.tevindref.getTexCoord(i);
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int texmap = bpmem.tevindref.getTexMap(i);
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unsigned int texcoord = bpmem.tevindref.getTexCoord(i);
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unsigned int texmap = bpmem.tevindref.getTexMap(i);
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if (i == 0)
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{
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