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GCMemcard: Rework construction logic to better match our knowledge of the format, while providing better error reporting facilities.
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@ -212,9 +212,10 @@ void GameCubePane::OnConfigPressed(int slot)
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{
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if (File::Exists(filename.toStdString()))
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{
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GCMemcard mc(filename.toStdString());
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// TODO: check error codes and give reasonable error messages
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auto [error_code, mc] = GCMemcard::Open(filename.toStdString());
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if (!mc.IsValid())
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if (error_code.HasCriticalErrors() || !mc || !mc->IsValid())
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{
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ModalMessageBox::critical(this, tr("Error"),
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tr("Cannot use that file as a memory card.\n%1\n"
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