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PixelShaderGen: always run indirect stage logic
Hardware testing has confirmed that fb_addprev and wrapping both run even when the indirect stage is disabled.
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@ -133,6 +133,7 @@ struct pixel_shader_uid_data
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u32 pad1 : 6;
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// TODO: Clean up the swapXY mess
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// TODO: remove hasindstage, as it no longer does anything useful
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u32 hasindstage : 1;
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u32 tevind : 21;
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u32 tevksel_swap1a : 2;
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