PixelShaderGen: always run indirect stage logic

Hardware testing has confirmed that fb_addprev and wrapping both run even when the indirect stage is disabled.
This commit is contained in:
Pokechu22
2021-04-18 16:12:21 -07:00
parent 5e3360c2cc
commit b5844ab195
3 changed files with 27 additions and 23 deletions

View File

@ -133,6 +133,7 @@ struct pixel_shader_uid_data
u32 pad1 : 6;
// TODO: Clean up the swapXY mess
// TODO: remove hasindstage, as it no longer does anything useful
u32 hasindstage : 1;
u32 tevind : 21;
u32 tevksel_swap1a : 2;