VideoCommon: add function to serialize ShaderAsset to json

This commit is contained in:
iwubcode
2024-01-23 01:05:16 -06:00
parent d1b4c5482c
commit b5a6225e1a
5 changed files with 104 additions and 0 deletions

View File

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// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <picojson.h>
// Ideally this would use a concept like, 'template <std::ranges::range Range>' to constrain it,
// but unfortunately we'd need to require clang 15 for that, since the ranges library isn't
// fully implemented until then, but this should suffice.
template <typename Range>
picojson::array ToJsonArray(const Range& data)
{
picojson::array result;
result.reserve(std::size(data));
for (const auto& value : data)
{
result.emplace_back(static_cast<double>(value));
}
return result;
}