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Fast mipmaps deserves to die!!
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@ -1109,10 +1109,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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DLCache::ProgressiveCleanup();
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TextureCache::Cleanup();
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// Reload textures if this settings changes
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if (g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
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TextureCache::Invalidate(false);
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// Enable configuration changes
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UpdateActiveConfig();
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