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VertexShaderManager: Get rid of float pointer casts
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@ -267,11 +267,11 @@ struct Projection
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struct XFMemory
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{
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u32 posMatrices[256]; // 0x0000 - 0x00ff
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float posMatrices[256]; // 0x0000 - 0x00ff
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u32 unk0[768]; // 0x0100 - 0x03ff
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u32 normalMatrices[96]; // 0x0400 - 0x045f
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float normalMatrices[96]; // 0x0400 - 0x045f
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u32 unk1[160]; // 0x0460 - 0x04ff
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u32 postMatrices[256]; // 0x0500 - 0x05ff
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float postMatrices[256]; // 0x0500 - 0x05ff
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Light lights[8]; // 0x0600 - 0x067f
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u32 unk2[2432]; // 0x0680 - 0x0fff
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u32 error; // 0x1000
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