VertexShaderManager: Get rid of float pointer casts

This commit is contained in:
Lioncash
2015-09-21 01:16:21 -04:00
parent 28cb62dc7f
commit b5b304cff2
3 changed files with 38 additions and 34 deletions

View File

@ -267,11 +267,11 @@ struct Projection
struct XFMemory
{
u32 posMatrices[256]; // 0x0000 - 0x00ff
float posMatrices[256]; // 0x0000 - 0x00ff
u32 unk0[768]; // 0x0100 - 0x03ff
u32 normalMatrices[96]; // 0x0400 - 0x045f
float normalMatrices[96]; // 0x0400 - 0x045f
u32 unk1[160]; // 0x0460 - 0x04ff
u32 postMatrices[256]; // 0x0500 - 0x05ff
float postMatrices[256]; // 0x0500 - 0x05ff
Light lights[8]; // 0x0600 - 0x067f
u32 unk2[2432]; // 0x0680 - 0x0fff
u32 error; // 0x1000