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NetPlayServer: handle port forwarding in constructor
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@ -734,7 +734,7 @@ bool MainWindow::NetPlayHost(const QString& game_id)
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// Create Server
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Settings::Instance().ResetNetPlayServer(new NetPlayServer(
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host_port, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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if (!Settings::Instance().GetNetPlayServer()->is_connected)
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{
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@ -748,11 +748,6 @@ bool MainWindow::NetPlayHost(const QString& game_id)
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Settings::Instance().GetNetPlayServer()->ChangeGame(game_id.toStdString());
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#ifdef USE_UPNP
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if (use_upnp)
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Settings::Instance().GetNetPlayServer()->TryPortmapping(host_port);
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#endif
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// Join our local server
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return NetPlayJoin();
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}
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