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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
More cleanup again I hope I didn't break anything, please check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1593 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -172,6 +172,9 @@ bool Renderer::Create2()
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_assert_( glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, s_uFramebuffer );
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int nBackbufferWidth = (int)OpenGL_GetWidth();
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int nBackbufferHeight = (int)OpenGL_GetHeight();
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// create the framebuffer targets
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glGenTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
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for(u32 i = 0; i < ARRAYSIZE(s_RenderTargets); ++i) {
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@ -378,7 +381,7 @@ bool Renderer::Initialize()
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, 0, nBackbufferWidth, nBackbufferHeight);
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glScissor(0, 0, (int)OpenGL_GetWidth(), (int)OpenGL_GetHeight());
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glBlendColorEXT(0, 0, 0, 0.5f);
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glClearDepth(1.0f);
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@ -442,6 +445,8 @@ void Renderer::ProcessMessages()
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void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
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{
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int nBackbufferWidth = (int)OpenGL_GetWidth();
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int nBackbufferHeight = (int)OpenGL_GetHeight();
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glColor4f(
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((color>>16) & 0xff)/255.0f,
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((color>> 8) & 0xff)/255.0f,
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@ -461,7 +466,8 @@ void Renderer::ReinitView(int nNewWidth, int nNewHeight)
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int oldscreen = s_bFullscreen;
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OpenGL_Shutdown();
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int oldwidth = nBackbufferWidth, oldheight = nBackbufferHeight;
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int oldwidth = (int)OpenGL_GetWidth,
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oldheight = (int)OpenGL_GetHeight();
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if (!OpenGL_Create(g_VideoInitialize, nNewWidth, nNewHeight)) {//nNewWidth&~7, nNewHeight&~7) ) {
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ERROR_LOG("Failed to recreate, reverting to old settings\n");
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if (!OpenGL_Create(g_VideoInitialize, oldwidth, oldheight)) {
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@ -491,23 +497,17 @@ void Renderer::ReinitView(int nNewWidth, int nNewHeight)
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#endif
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}
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nBackbufferWidth = nNewWidth > 16 ? nNewWidth : 16;
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nBackbufferHeight = nNewHeight > 16 ? nNewHeight : 16;
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OpenGL_SetSize(nNewWidth > 16 ? nNewWidth : 16,
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nNewHeight > 16 ? nNewHeight : 16);
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}
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int Renderer::GetTargetWidth()
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{
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if(g_Config.bStretchToFit)
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return 640;
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else
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return nBackbufferWidth; // return the actual window width
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return (g_Config.bStretchToFit?640:(int)OpenGL_GetWidth());
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}
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int Renderer::GetTargetHeight()
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{
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if(g_Config.bStretchToFit)
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return 480;
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else
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return nBackbufferHeight; // return the actual window height
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return (g_Config.bStretchToFit?480:(int)OpenGL_GetHeight());
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}
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bool Renderer::CanBlendLogicOp()
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@ -673,8 +673,8 @@ void Renderer::FlushZBufferAlphaToTarget()
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if(g_Config.bStretchToFit)
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{
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//TODO: Do Correctly in a bit
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float FactorW = (float)640 / (float)nBackbufferWidth;
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float FactorH = (float)480 / (float)nBackbufferHeight;
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float FactorW = (float)640 / (float)OpenGL_GetWidth();
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float FactorH = (float)480 / (float)OpenGL_GetHeight();
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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float Temp = 1 / Max;
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@ -793,7 +793,7 @@ void Renderer::Swap(const TRectangle& rc)
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#else
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); // switch to the backbuffer
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#endif
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glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
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glViewport(OpenGL_GetXoff(),OpenGL_GetYoff() , (int)OpenGL_GetWidth(), (int)OpenGL_GetHeight());
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ResetGLState();
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@ -951,6 +951,9 @@ void Renderer::SwapBuffers()
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bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
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{
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bool bflip = true;
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int nBackbufferHeight = (int)OpenGL_GetHeight();
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int nBackbufferWidth = (int)OpenGL_GetWidth();
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std::vector<u32> data(nBackbufferWidth * nBackbufferHeight);
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glReadPixels(0, 0, nBackbufferWidth, nBackbufferHeight, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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if (glGetError() != GL_NO_ERROR)
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