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MusicMod: Stop function
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1787 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -79,7 +79,6 @@ void StructSort (std::vector <MyFilesStructure> &MyFiles)
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{
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for (int j = i + 1; j < MyFiles.size(); j++)
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{
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//if (printerStock[ i ].brand > printerStock[ j ].brand) //comparing brands
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if (MyFiles[ i ].offset > MyFiles[ j ].offset) //comparing cost
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{
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temp = MyFiles[ i ]; // Swapping entire struct
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@ -92,7 +91,6 @@ void StructSort (std::vector <MyFilesStructure> &MyFiles)
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for (long i=1; i<(long)MyFiles.size(); ++i)
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{
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//cout << printerStock.at(i).brand.c_str() << printerStock.at(i).cost << "\n";
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std::cout << i << " " << MyFiles[i].path.c_str() << "#" << MyFiles[i].offset << "\n";
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}
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@ -122,19 +120,21 @@ void Main(std::string FileName)
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MyFiles.at(i).path = my_pFileSystem->m_FileInfoVector.at(i).m_FullPath;
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}
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// Sort the files by offset
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StructSort(MyFiles);
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// These things below will not need to be updated after a new game is started
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if (dllloaded) return;
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Player_Main(bShowConsole); // Call the DLL for the first time
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// Call the DLL for the first time
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Player_Main(bShowConsole);
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//play_file("c:\\demo36_02.ast");
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wprintf("DLL loaded\n");
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dllloaded = true; // Do this once
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// ---------------------------------------------------------------------------------------
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// Make Music directory
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// -------------------------
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LPSECURITY_ATTRIBUTES attr;
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attr = NULL;
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MusicPath = "Music\\";
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@ -272,13 +272,10 @@ void CheckFile(u64 offset, u64 size)
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// ---------------------------------------------------------------------------------------
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}
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}
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//wprintf("Blob.cpp:Read <%i> <%i> <%i> <%i>\n", offset, size, out_ptr);
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} // This ends the entire filescan
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// =======================================================================================
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}
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} // end of namespace
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