mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released
This commit is contained in:
@ -3,7 +3,6 @@
|
||||
|
||||
#include "VideoCommon/Assets/CustomAssetLoader.h"
|
||||
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/MemoryUtil.h"
|
||||
#include "VideoCommon/Assets/CustomAssetLibrary.h"
|
||||
|
||||
@ -48,19 +47,22 @@ void CustomAssetLoader::Init()
|
||||
m_asset_load_thread.Reset("Custom Asset Loader", [this](std::weak_ptr<CustomAsset> asset) {
|
||||
if (auto ptr = asset.lock())
|
||||
{
|
||||
if (m_memory_exceeded)
|
||||
return;
|
||||
|
||||
if (ptr->Load())
|
||||
{
|
||||
std::lock_guard lk(m_asset_load_lock);
|
||||
const std::size_t asset_memory_size = ptr->GetByteSizeInMemory();
|
||||
if (m_max_memory_available >= m_total_bytes_loaded + asset_memory_size)
|
||||
m_total_bytes_loaded += asset_memory_size;
|
||||
m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr);
|
||||
if (m_total_bytes_loaded > m_max_memory_available)
|
||||
{
|
||||
m_total_bytes_loaded += asset_memory_size;
|
||||
m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG_FMT(VIDEO, "Failed to load asset {} because there was not enough memory.",
|
||||
ERROR_LOG_FMT(VIDEO,
|
||||
"Asset memory exceeded with asset '{}', future assets won't load until "
|
||||
"memory is available.",
|
||||
ptr->GetAssetId());
|
||||
m_memory_exceeded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user