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VideoSW: Use OpenGL Core context
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@ -4,6 +4,8 @@
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#pragma once
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#include <string>
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#ifndef _WIN32
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@ -14,7 +16,7 @@
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void InitInterface();
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// Helpers
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GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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// Creates and deletes a VAO and VBO suitable for attributeless rendering.
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// Called by the Renderer.
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