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VideoSW: Use OpenGL Core context
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@ -41,6 +41,5 @@ private:
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bool m_init {false};
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u32 m_image_program, m_image_texture;
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int m_attr_pos, m_attr_tex, m_uni_tex;
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u32 m_image_program, m_image_texture, m_image_vao;
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};
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