Steps to simplify pad mappings for wiimote plugin

simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99
2009-07-08 07:16:26 +00:00
parent 25b77d4654
commit b6a43c5db8
10 changed files with 407 additions and 470 deletions

View File

@ -173,32 +173,29 @@ struct PadAxis
};
struct PadWiimote
{
int A;
int B;
int One;
int Two;
int P;
int M;
int H;
int L, R, U, D;
int Shake;
int PitchL, PitchR;
int keyForControls[14];
// Order is A, B, 1, 2, +, -, Home
// L, R, U, D, Shake, PitchL, PitchR
};
struct PadNunchuck
{
int Z;
int C;
int L, R, U, D;
int Shake;
int keyForControls[7];
// Order is Z, C, L, R, U, D, Shake
};
struct PadClassicController
{
int A, B, X, Y;
int P, M, H;
int Tl, Zl, Zr, Tr;
int Dl, Du, Dr, Dd;
int Ll, Lu, Lr, Ld;
int Rl, Ru, Rr, Rd;
int keyForControls[23];
// Order is A, B, X, Y, +, -, Home
// Tl, Zl, Zr, Tr, Dl, Du, Dr, Dd
// Ll, Lu, Lr, Ld, Rl, Ru, Rr, Rd
};
struct PadGH3Controller
{
int keyForControls[14];
// Order is Green, Red, Yellow, Blue, Orange,
// +, -, Whammy, Al, Au, Ar, Ad,
// StrumUp, StrumDown
};
struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
{
@ -211,6 +208,7 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
PadWiimote Wm;
PadNunchuck Nc;
PadClassicController Cc;
PadGH3Controller GH3c;
bool enabled; // Pad attached?
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone