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Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
For texture loading it now only checks the folder with the same name as the game. Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,10 +30,16 @@ namespace HiresTextures
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std::map<std::string, std::string> textureMap;
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void Init(const char *gameCode)
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void Init(const char *gameCode,const char *gameName)
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{
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static bool bCheckedDir;
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CFileSearch::XStringVector Directories;
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Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
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//Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
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char szDir[MAX_PATH];
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sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameName);
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Directories.push_back(std::string(szDir));
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for (u32 i = 0; i < Directories.size(); i++)
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{
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@ -24,7 +24,7 @@
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namespace HiresTextures
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{
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void Init(const char *gameCode);
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void Init(const char *gameCode,const char *gameName);
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void Shutdown();
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data);
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};
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