Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.

For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-05-15 12:28:32 +00:00
parent c684a77394
commit b6cfaf5653
3 changed files with 26 additions and 6 deletions

View File

@ -30,10 +30,16 @@ namespace HiresTextures
std::map<std::string, std::string> textureMap;
void Init(const char *gameCode)
void Init(const char *gameCode,const char *gameName)
{
static bool bCheckedDir;
CFileSearch::XStringVector Directories;
Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
//Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
char szDir[MAX_PATH];
sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameName);
Directories.push_back(std::string(szDir));
for (u32 i = 0; i < Directories.size(); i++)
{