VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)

This commit is contained in:
iwubcode
2023-09-19 19:29:38 -05:00
parent 92accc3ef7
commit b6d321bfb1
16 changed files with 214 additions and 83 deletions

View File

@ -161,7 +161,7 @@ void Gfx::SetPipeline(const AbstractPipeline* pipeline)
m_dirty_bits |= DirtyState_RootSignature | DirtyState_PS_CBV | DirtyState_VS_CBV |
DirtyState_GS_CBV | DirtyState_SRV_Descriptor |
DirtyState_Sampler_Descriptor | DirtyState_UAV_Descriptor |
DirtyState_VS_SRV_Descriptor;
DirtyState_VS_SRV_Descriptor | DirtyState_PS_CUS_CBV;
}
if (dx_pipeline->UseIntegerRTV() != m_state.using_integer_rtv)
{
@ -524,7 +524,7 @@ bool Gfx::ApplyState()
DirtyState_ScissorRect | DirtyState_PS_UAV | DirtyState_PS_CBV | DirtyState_VS_CBV |
DirtyState_GS_CBV | DirtyState_SRV_Descriptor | DirtyState_Sampler_Descriptor |
DirtyState_UAV_Descriptor | DirtyState_VertexBuffer | DirtyState_IndexBuffer |
DirtyState_PrimitiveTopology | DirtyState_VS_SRV_Descriptor);
DirtyState_PrimitiveTopology | DirtyState_VS_SRV_Descriptor | DirtyState_PS_CUS_CBV);
auto* const cmdlist = g_dx_context->GetCommandList();
auto* const pipeline = static_cast<const DXPipeline*>(m_current_pipeline);
@ -575,6 +575,13 @@ bool Gfx::ApplyState()
}
}
if (dirty_bits & DirtyState_PS_CUS_CBV)
{
cmdlist->SetGraphicsRootConstantBufferView(
g_ActiveConfig.bBBoxEnable ? ROOT_PARAMETER_PS_CUS_CBV : ROOT_PARAMETER_PS_CBV2,
m_state.constant_buffers[2]);
}
if (dirty_bits & DirtyState_VS_SRV_Descriptor && UsesDynamicVertexLoader(pipeline))
{
cmdlist->SetGraphicsRootDescriptorTable(ROOT_PARAMETER_VS_SRV,
@ -584,7 +591,7 @@ bool Gfx::ApplyState()
if (dirty_bits & DirtyState_GS_CBV)
{
cmdlist->SetGraphicsRootConstantBufferView(ROOT_PARAMETER_GS_CBV,
m_state.constant_buffers[2]);
m_state.constant_buffers[3]);
}
if (dirty_bits & DirtyState_UAV_Descriptor && g_ActiveConfig.bBBoxEnable)