VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)

This commit is contained in:
iwubcode
2023-09-19 19:29:38 -05:00
parent 92accc3ef7
commit b6d321bfb1
16 changed files with 214 additions and 83 deletions

View File

@ -96,14 +96,14 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
if (uid_data->vs_expand != VSExpand::None)
{
out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n");
out.Write("UBO_BINDING(std140, 4) uniform GSBlock {{\n");
out.Write("{}", s_geometry_shader_uniforms);
out.Write("}};\n");
if (api_type == APIType::D3D)
{
// D3D doesn't include the base vertex in SV_VertexID
out.Write("UBO_BINDING(std140, 4) uniform DX_Constants {{\n"
out.Write("UBO_BINDING(std140, 5) uniform DX_Constants {{\n"
" uint base_vertex;\n"
"}};\n\n");
}