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AudioCommon: make SoundLoop() non-virtual and private
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@ -20,7 +20,6 @@ public:
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Mixer* GetMixer() const { return m_mixer.get(); }
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virtual bool Init() { return false; }
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virtual void SetVolume(int) {}
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virtual void SoundLoop() {}
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// Returns true if successful.
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virtual bool SetRunning(bool running) { return false; }
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};
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