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AudioCommon: make SoundLoop() non-virtual and private
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@ -35,13 +35,14 @@ public:
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~WASAPIStream();
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bool Init() override;
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bool SetRunning(bool running) override;
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void SoundLoop() override;
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static bool isValid();
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static std::vector<std::string> GetAvailableDevices();
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static Microsoft::WRL::ComPtr<IMMDevice> GetDeviceByName(std::string_view name);
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private:
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void SoundLoop();
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u32 m_frames_in_buffer = 0;
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std::atomic<bool> m_running = false;
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std::thread m_thread;
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