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https://github.com/dolphin-emu/dolphin.git
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Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this: - config.h doesn't get written yet, so you'll have to use one generated by SCons - dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though. - the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages - there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source - probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P Additionally, I added various files to the svn:ignore list. tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
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38
Externals/Lua/CMakeLists.txt
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38
Externals/Lua/CMakeLists.txt
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# TODO?
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#luaenv = env.Clone()
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#
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#if not sys.platform == 'win32':
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# luaenv['CPPDEFINES'].append('LUA_USE_LINUX') # Also works for OS X
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set(SRCS lapi.c
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lauxlib.c
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lbaselib.c
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lcode.c
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ldblib.c
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ldebug.c
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ldo.c
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ldump.c
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lfunc.c
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lgc.c
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linit.c
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liolib.c
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llex.c
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lmathlib.c
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lmem.c
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loadlib.c
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lobject.c
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lopcodes.c
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loslib.c
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lparser.c
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lstate.c
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lstring.c
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lstrlib.c
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ltable.c
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ltablib.c
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ltm.c
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lundump.c
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lvm.c
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lzio.c
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print.c)
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add_library(lua STATIC ${SRCS})
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