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Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this: - config.h doesn't get written yet, so you'll have to use one generated by SCons - dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though. - the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages - there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source - probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P Additionally, I added various files to the svn:ignore list. tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
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Externals/SFML/CMakeLists.txt
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12
Externals/SFML/CMakeLists.txt
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include_directories(include)
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set(SRCS src/SFML/Network/Ftp.cpp
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src/SFML/Network/Http.cpp
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src/SFML/Network/IPAddress.cpp
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src/SFML/Network/Packet.cpp
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src/SFML/Network/SelectorBase.cpp
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src/SFML/Network/SocketTCP.cpp
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src/SFML/Network/SocketUDP.cpp
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src/SFML/Network/Unix/SocketHelper.cpp)
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add_library(sfml-network ${SRCS})
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