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Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this: - config.h doesn't get written yet, so you'll have to use one generated by SCons - dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though. - the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages - there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source - probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P Additionally, I added various files to the svn:ignore list. tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
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24
Source/Plugins/Plugin_DSP_HLE/CMakeLists.txt
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24
Source/Plugins/Plugin_DSP_HLE/CMakeLists.txt
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set(SRCS
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Src/DSPHandler.cpp
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Src/MailHandler.cpp
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Src/HLEMixer.cpp
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Src/main.cpp
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Src/Config.cpp
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Src/UCodes/UCode_AX.cpp
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Src/UCodes/UCode_AXWii.cpp
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Src/UCodes/UCode_CARD.cpp
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Src/UCodes/UCode_InitAudioSystem.cpp
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Src/UCodes/UCode_ROM.cpp
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Src/UCodes/UCodes.cpp
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Src/UCodes/UCode_GBA.cpp
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Src/UCodes/UCode_Zelda.cpp
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Src/UCodes/UCode_Zelda_ADPCM.cpp
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Src/UCodes/UCode_Zelda_Voice.cpp
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Src/UCodes/UCode_Zelda_Synth.cpp)
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if(wxWidgets_FOUND)
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set(SRCS ${SRCS} Src/ConfigDlg.cpp)
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endif(wxWidgets_FOUND)
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add_library(Plugin_DSP_HLE SHARED ${SRCS})
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target_link_libraries(Plugin_DSP_HLE common audiocommon)
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