Add per-game "configuration profiles" for video backend configuration:

This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-02-13 22:36:12 +00:00
parent 7a7a71d3fa
commit b776ac3d6f
8 changed files with 510 additions and 131 deletions

View File

@ -45,6 +45,7 @@ static inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int len
// Class declarations
class CGameListCtrl;
class GameListItem;
class CLogWindow;
// The CPanel class to receive MSWWindowProc messages from the video backend.
@ -133,6 +134,8 @@ class CFrame : public CRenderFrame
void ToggleDisplayMode (bool bFullscreen);
static void ConnectWiimote(int wm_idx, bool connect);
const GameListItem *GetGameListItem(int index) const;
#ifdef __WXGTK__
Common::Event panic_event;
bool bPanicResult;