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Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before. Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -45,6 +45,7 @@ static inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int len
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// Class declarations
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class CGameListCtrl;
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class GameListItem;
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class CLogWindow;
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// The CPanel class to receive MSWWindowProc messages from the video backend.
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@ -133,6 +134,8 @@ class CFrame : public CRenderFrame
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void ToggleDisplayMode (bool bFullscreen);
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static void ConnectWiimote(int wm_idx, bool connect);
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const GameListItem *GetGameListItem(int index) const;
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#ifdef __WXGTK__
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Common::Event panic_event;
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bool bPanicResult;
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