Android: Use JNI for getting post-processsing shaders

The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
This commit is contained in:
JosJuice
2021-05-20 16:34:30 +02:00
parent ece3224715
commit b7ba126db0
7 changed files with 67 additions and 47 deletions

View File

@ -0,0 +1,15 @@
package org.dolphinemu.dolphinemu.features.settings.model;
import androidx.annotation.NonNull;
public class PostProcessing
{
@NonNull
public static native String[] getShaderList();
@NonNull
public static native String[] getAnaglyphShaderList();
@NonNull
public static native String[] getPassiveShaderList();
}

View File

@ -17,6 +17,7 @@ import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
import org.dolphinemu.dolphinemu.features.settings.model.LegacyBooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.LegacyIntSetting;
import org.dolphinemu.dolphinemu.features.settings.model.LegacyStringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.PostProcessing;
import org.dolphinemu.dolphinemu.features.settings.model.Settings;
import org.dolphinemu.dolphinemu.features.settings.model.StringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.WiimoteProfileStringSetting;
@ -622,11 +623,17 @@ public final class SettingsFragmentPresenter
int stereoModeValue = IntSetting.GFX_STEREO_MODE.getInt(mSettings);
final int anaglyphMode = 3;
String subDir = stereoModeValue == anaglyphMode ? "Anaglyph" : null;
String[] shaderListEntries = getShaderList(subDir);
String[] shaderListValues = new String[shaderListEntries.length];
System.arraycopy(shaderListEntries, 0, shaderListValues, 0, shaderListEntries.length);
String[] shaderList = stereoModeValue == anaglyphMode ?
PostProcessing.getAnaglyphShaderList() : PostProcessing.getShaderList();
String[] shaderListEntries = new String[shaderList.length + 1];
shaderListEntries[0] = mContext.getString(R.string.off);
System.arraycopy(shaderList, 0, shaderListEntries, 1, shaderList.length);
String[] shaderListValues = new String[shaderList.length + 1];
shaderListValues[0] = "";
System.arraycopy(shaderList, 0, shaderListValues, 1, shaderList.length);
sl.add(new StringSingleChoiceSetting(mContext, StringSetting.GFX_ENHANCE_POST_SHADER,
R.string.post_processing_shader, 0, shaderListEntries, shaderListValues));
@ -664,46 +671,6 @@ public final class SettingsFragmentPresenter
}
}
private String[] getShaderList(String subDir)
{
try
{
String shadersPath =
DirectoryInitialization.getDolphinInternalDirectory() + "/Shaders";
if (!TextUtils.isEmpty(subDir))
{
shadersPath += "/" + subDir;
}
File file = new File(shadersPath);
File[] shaderFiles = file.listFiles();
if (shaderFiles != null)
{
String[] result = new String[shaderFiles.length + 1];
result[0] = mView.getActivity().getString(R.string.off);
for (int i = 0; i < shaderFiles.length; i++)
{
String name = shaderFiles[i].getName();
int extensionIndex = name.indexOf(".glsl");
if (extensionIndex > 0)
{
name = name.substring(0, extensionIndex);
}
result[i + 1] = name;
}
return result;
}
}
catch (Exception ex)
{
Log.debug("[Settings] Unable to find shader files");
// return empty list
}
return new String[]{};
}
private void addHackSettings(ArrayList<SettingsItem> sl)
{
sl.add(new HeaderSetting(mContext, R.string.embedded_frame_buffer, 0));