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https://github.com/dolphin-emu/dolphin.git
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Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead.
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@ -0,0 +1,15 @@
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package org.dolphinemu.dolphinemu.features.settings.model;
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import androidx.annotation.NonNull;
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public class PostProcessing
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{
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@NonNull
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public static native String[] getShaderList();
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@NonNull
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public static native String[] getAnaglyphShaderList();
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@NonNull
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public static native String[] getPassiveShaderList();
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}
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@ -17,6 +17,7 @@ import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.LegacyBooleanSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.LegacyIntSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.LegacyStringSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.PostProcessing;
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import org.dolphinemu.dolphinemu.features.settings.model.Settings;
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import org.dolphinemu.dolphinemu.features.settings.model.StringSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.WiimoteProfileStringSetting;
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@ -622,11 +623,17 @@ public final class SettingsFragmentPresenter
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int stereoModeValue = IntSetting.GFX_STEREO_MODE.getInt(mSettings);
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final int anaglyphMode = 3;
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String subDir = stereoModeValue == anaglyphMode ? "Anaglyph" : null;
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String[] shaderListEntries = getShaderList(subDir);
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String[] shaderListValues = new String[shaderListEntries.length];
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System.arraycopy(shaderListEntries, 0, shaderListValues, 0, shaderListEntries.length);
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String[] shaderList = stereoModeValue == anaglyphMode ?
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PostProcessing.getAnaglyphShaderList() : PostProcessing.getShaderList();
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String[] shaderListEntries = new String[shaderList.length + 1];
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shaderListEntries[0] = mContext.getString(R.string.off);
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System.arraycopy(shaderList, 0, shaderListEntries, 1, shaderList.length);
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String[] shaderListValues = new String[shaderList.length + 1];
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shaderListValues[0] = "";
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System.arraycopy(shaderList, 0, shaderListValues, 1, shaderList.length);
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sl.add(new StringSingleChoiceSetting(mContext, StringSetting.GFX_ENHANCE_POST_SHADER,
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R.string.post_processing_shader, 0, shaderListEntries, shaderListValues));
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@ -664,46 +671,6 @@ public final class SettingsFragmentPresenter
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}
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}
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private String[] getShaderList(String subDir)
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{
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try
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{
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String shadersPath =
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DirectoryInitialization.getDolphinInternalDirectory() + "/Shaders";
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if (!TextUtils.isEmpty(subDir))
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{
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shadersPath += "/" + subDir;
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}
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File file = new File(shadersPath);
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File[] shaderFiles = file.listFiles();
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if (shaderFiles != null)
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{
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String[] result = new String[shaderFiles.length + 1];
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result[0] = mView.getActivity().getString(R.string.off);
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for (int i = 0; i < shaderFiles.length; i++)
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{
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String name = shaderFiles[i].getName();
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int extensionIndex = name.indexOf(".glsl");
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if (extensionIndex > 0)
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{
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name = name.substring(0, extensionIndex);
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}
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result[i + 1] = name;
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}
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return result;
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}
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}
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catch (Exception ex)
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{
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Log.debug("[Settings] Unable to find shader files");
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// return empty list
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}
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return new String[]{};
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}
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private void addHackSettings(ArrayList<SettingsItem> sl)
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{
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sl.add(new HeaderSetting(mContext, R.string.embedded_frame_buffer, 0));
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