Android: Use JNI for getting post-processsing shaders

The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
This commit is contained in:
JosJuice
2021-05-20 16:34:30 +02:00
parent ece3224715
commit b7ba126db0
7 changed files with 67 additions and 47 deletions

View File

@ -44,7 +44,7 @@ std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array)
return result;
}
jobjectArray JStringArrayFromVector(JNIEnv* env, std::vector<std::string> vector)
jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector)
{
jobjectArray result = env->NewObjectArray(vector.size(), IDCache::GetStringClass(), nullptr);
for (jsize i = 0; i < vector.size(); ++i)
@ -145,7 +145,7 @@ std::vector<std::string> DoFileSearchAndroidContent(const std::string& directory
JNIEnv* env = IDCache::GetEnvForThread();
jobject result = env->CallStaticObjectMethod(
IDCache::GetContentHandlerClass(), IDCache::GetContentHandlerDoFileSearch(),
ToJString(env, directory), JStringArrayFromVector(env, extensions), recursive);
ToJString(env, directory), VectorToJStringArray(env, extensions), recursive);
return JStringArrayToVector(env, reinterpret_cast<jobjectArray>(result));
}