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Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead.
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@ -12,7 +12,9 @@
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std::string GetJString(JNIEnv* env, jstring jstr);
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jstring ToJString(JNIEnv* env, const std::string& str);
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std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array);
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jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector);
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// Returns true if the given path should be opened as Android content instead of a normal file.
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bool IsPathAndroidContent(const std::string& uri);
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