Add Discord Join Net Play functionally

This commit is contained in:
Sleepy Flower Girl
2018-07-03 17:50:08 -04:00
parent 14e156c292
commit b7c241ea4c
9 changed files with 265 additions and 3 deletions

View File

@ -8,6 +8,7 @@ set(CMAKE_AUTOMOC ON)
add_executable(dolphin-emu
AboutDialog.cpp
CheatsManager.cpp
DiscordHandler.cpp
FIFO/FIFOPlayerWindow.cpp
FIFO/FIFOAnalyzer.cpp
HotkeyScheduler.cpp

View File

@ -107,6 +107,7 @@
<QtMoc Include="Config\PatchesWidget.h" />
<QtMoc Include="Config\PropertiesDialog.h" />
<QtMoc Include="Config\SettingsWindow.h" />
<QtMoc Include="DiscordHandler.h" />
<QtMoc Include="FIFO\FIFOAnalyzer.h" />
<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
<QtMoc Include="TAS\GCTASInputWindow.h" />
@ -175,6 +176,7 @@
<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
<ClCompile Include="$(QtMocOutPrefix)DiscordHandler.cpp" />
<ClCompile Include="$(QtMocOutPrefix)DoubleClickEventFilter.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ElidedButton.cpp" />
<ClCompile Include="$(QtMocOutPrefix)FlowLayout.cpp" />
@ -320,6 +322,7 @@
<ClCompile Include="Debugger\JITWidget.cpp" />
<ClCompile Include="Debugger\MemoryWidget.cpp" />
<ClCompile Include="Debugger\MemoryViewWidget.cpp" />
<ClCompile Include="DiscordHandler.cpp" />
<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
<ClCompile Include="QtUtils\WinIconHelper.cpp" />

View File

@ -67,6 +67,7 @@
#include "DolphinQt/Debugger/MemoryWidget.h"
#include "DolphinQt/Debugger/RegisterWidget.h"
#include "DolphinQt/Debugger/WatchWidget.h"
#include "DolphinQt/DiscordHandler.h"
#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
#include "DolphinQt/GCMemcardManager.h"
#include "DolphinQt/GameList/GameList.h"
@ -1043,7 +1044,12 @@ void MainWindow::BootWiiSystemMenu()
void MainWindow::NetPlayInit()
{
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
<<<<<<< HEAD:Source/Core/DolphinQt/MainWindow.cpp
m_netplay_dialog = new NetPlayDialog;
=======
m_netplay_dialog = new NetPlayDialog(this);
m_netplay_discord = new DiscordHandler();
>>>>>>> Add Discord Join Net Play functionally:Source/Core/DolphinQt2/MainWindow.cpp
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
[this](const QString& path) { StartGame(path); });
@ -1051,6 +1057,10 @@ void MainWindow::NetPlayInit()
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
Discord::InitNetPlayFunctionality([this] { m_netplay_discord->DiscordJoin(); });
m_netplay_discord->Start();
}
bool MainWindow::NetPlayJoin()
@ -1169,6 +1179,7 @@ void MainWindow::NetPlayQuit()
{
Settings::Instance().ResetNetPlayClient();
Settings::Instance().ResetNetPlayServer();
Discord::UpdateDiscordPresence();
}
void MainWindow::EnableScreenSaver(bool enable)

View File

@ -19,6 +19,7 @@ struct BootParameters;
class CheatsManager;
class CodeWidget;
class ControllersWindow;
class DiscordHandler;
class DragEnterEvent;
class FIFOPlayerWindow;
class GameList;
@ -183,6 +184,7 @@ private:
ControllersWindow* m_controllers_window;
SettingsWindow* m_settings_window;
NetPlayDialog* m_netplay_dialog;
DiscordHandler* m_netplay_discord;
NetPlaySetupDialog* m_netplay_setup_dialog;
GraphicsWindow* m_graphics_window;
static constexpr int num_gc_controllers = 4;

View File

@ -29,6 +29,7 @@
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/HttpRequest.h"
#include "Common/TraversalClient.h"
#include "Core/Config/GraphicsSettings.h"
@ -49,6 +50,7 @@
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
#include "VideoCommon/VideoConfig.h"
@ -418,6 +420,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_nickname = nickname;
m_use_traversal = use_traversal;
m_buffer_size = 0;
m_old_player_count = 0;
m_room_box->clear();
m_chat_edit->clear();
@ -565,6 +568,41 @@ void NetPlayDialog::UpdateGUI()
m_hostcode_action_button->setText(tr("Copy"));
m_hostcode_action_button->setEnabled(true);
}
if (m_old_player_count != player_count)
{
if (m_use_traversal)
{
const auto host_id = g_TraversalClient->GetHostID();
Discord::UpdateDiscordPresence(player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()));
}
else
{
// Temporary soluation
// To Do: Don't rely on a service that Dolphin devs aren't in control of. Ask one of the
// project managers about this.
Common::HttpRequest request;
Common::HttpRequest::Response response = request.Get("https://www.myexternalip.com/raw");
if (!response.has_value())
return;
// The response ends with a /n and the - 1 removes that
std::string exernalIPAddress = std::string(response->begin(), response->end() - 1);
std::string port = std::to_string(Settings::Instance().GetNetPlayServer()->GetPort());
std::string secret;
secret.reserve(exernalIPAddress.length() + 1 + port.length());
secret += exernalIPAddress;
secret += ':';
secret += port;
Discord::UpdateDiscordPresence(player_count, Discord::SecretType::IPAddress, secret);
}
m_old_player_count = player_count;
}
}
// NetPlayUI methods