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https://github.com/dolphin-emu/dolphin.git
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Add Discord Join Net Play functionally
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@ -2,10 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/DiscordPresence.h"
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#include "Common/Hash.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Config/UISettings.h"
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#include "Core/ConfigManager.h"
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#include "UICommon/DiscordPresence.h"
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#ifdef USE_DISCORD_PRESENCE
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#include <ctime>
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@ -15,6 +19,61 @@
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namespace Discord
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{
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#ifdef USE_DISCORD_PRESENCE
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static JoinFunction join_function = nullptr;
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static const char* username = "";
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static void HandleDiscordReady(const DiscordUser* user)
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{
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username = user->username;
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}
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static void HandleDiscordJoin(const char* join_secret)
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{
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if (join_function == nullptr)
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return;
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if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
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Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, username);
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std::string secret(join_secret);
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size_t offset = 0;
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std::string type = secret.substr(offset, secret.find('\n'));
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offset += type.length() + 1;
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switch (static_cast<SecretType>(std::stol(type)))
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{
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default:
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case SecretType::Empty:
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return;
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case SecretType::IPAddress:
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{
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
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std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
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Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, host);
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offset += host.length();
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if (secret[offset] == ':')
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Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
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}
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break;
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case SecretType::RoomID:
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{
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
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Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
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}
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break;
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}
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join_function();
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}
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#endif
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void Init()
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{
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#ifdef USE_DISCORD_PRESENCE
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@ -22,13 +81,34 @@ void Init()
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return;
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DiscordEventHandlers handlers = {};
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handlers.ready = HandleDiscordReady;
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handlers.joinGame = HandleDiscordJoin;
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// The number is the client ID for Dolphin, it's used for images and the appication name
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Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
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UpdateDiscordPresence();
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#endif
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}
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void UpdateDiscordPresence()
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void CallPendingCallbacks()
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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Discord_RunCallbacks();
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#endif
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}
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void InitNetPlayFunctionality(const JoinFunction& join)
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{
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#ifdef USE_DISCORD_PRESENCE
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join_function = std::move(join);
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#endif
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}
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void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret)
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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@ -41,6 +121,44 @@ void UpdateDiscordPresence()
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discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
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discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
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discord_presence.startTimestamp = std::time(nullptr);
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if (0 < party_size)
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{
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if (party_size < 4)
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{
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discord_presence.state = "In a party";
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discord_presence.partySize = party_size;
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discord_presence.partyMax = 4;
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}
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else
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{
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// others can still join to spectate
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discord_presence.state = "In a full party";
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discord_presence.partySize = party_size;
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// Note: joining still works without partyMax
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}
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}
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std::string party_ID;
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std::string secret_final;
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if (type != SecretType::Empty)
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{
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// Declearing party_ID or secret_final here will deallocate the variable before passing the
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// values over to Discord_UpdatePresence.
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const size_t secret_length = secret.length();
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party_ID = std::to_string(
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Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
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const std::string secret_type = std::to_string(static_cast<int>(type));
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secret_final.reserve(secret_type.length() + 1 + secret_length);
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secret_final += secret_type;
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secret_final += '\n';
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secret_final += secret;
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}
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discord_presence.partyId = party_ID.c_str();
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discord_presence.joinSecret = secret_final.c_str();
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Discord_UpdatePresence(&discord_presence);
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#endif
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}
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