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Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2430 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,7 +41,7 @@ public:
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// This functions is only used when CPlugin is called directly, when a parent class like PluginVideo
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// is called its own IsValid() will be called.
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virtual bool IsValid() { return valid; };
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std::string GetFilename() const { return Filename; }
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const std::string& GetFilename() const { return Filename; }
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bool GetInfo(PLUGIN_INFO& _pluginInfo);
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void SetGlobals(PLUGIN_GLOBALS* _PluginGlobals);
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void *LoadSymbol(const char *sym);
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