mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
OGL/Vulkan: Drop dual pass alpha.
This commit is contained in:
@ -171,38 +171,6 @@ void VertexManager::vFlush(bool useDstAlpha)
|
||||
|
||||
Draw(stride);
|
||||
|
||||
// If the GPU does not support dual-source blending, we can approximate the effect by drawing
|
||||
// the object a second time, with the write mask set to alpha only using a shader that outputs
|
||||
// the destination/constant alpha value (which would normally be SRC_COLOR.a).
|
||||
//
|
||||
// This is also used when logic ops and destination alpha is enabled, since we can't enable
|
||||
// blending and logic ops concurrently.
|
||||
bool logic_op_enabled = (bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable &&
|
||||
GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL);
|
||||
if (useDstAlpha && (!dualSourcePossible || logic_op_enabled))
|
||||
{
|
||||
ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, m_current_primitive_type);
|
||||
|
||||
// only update alpha
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
if (logic_op_enabled)
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
|
||||
Draw(stride);
|
||||
|
||||
// restore color mask
|
||||
g_renderer->SetColorMask();
|
||||
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
if (logic_op_enabled)
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
||||
{
|
||||
|
Reference in New Issue
Block a user