VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.

This commit is contained in:
Jules Blok
2015-01-02 15:27:37 +01:00
parent ec4dfae333
commit b816ee1f79
4 changed files with 8 additions and 4 deletions

View File

@ -42,7 +42,7 @@ VideoConfig::VideoConfig()
// Game-specific stereoscopy settings
bStereoEFBMonoDepth = false;
iStereoDepthPercentage = 100;
iStereoConvergencePercentage = 100;
iStereoConvergenceMinimum = 0;
}
void VideoConfig::Load(const std::string& ini_file)
@ -191,7 +191,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage);
CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);