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VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
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@ -42,7 +42,7 @@ VideoConfig::VideoConfig()
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// Game-specific stereoscopy settings
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bStereoEFBMonoDepth = false;
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iStereoDepthPercentage = 100;
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iStereoConvergencePercentage = 100;
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iStereoConvergenceMinimum = 0;
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}
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void VideoConfig::Load(const std::string& ini_file)
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@ -191,7 +191,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
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CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage);
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CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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