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VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
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@ -128,7 +128,7 @@ struct VideoConfig final
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// Stereoscopy
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bool bStereoEFBMonoDepth;
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int iStereoDepthPercentage;
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int iStereoConvergencePercentage;
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int iStereoConvergenceMinimum;
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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