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OGL: Support full-resolution frame dumping
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@ -44,8 +44,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
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{
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ApplyShader();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glViewport(dst.left, dst.bottom, dst.GetWidth(), dst.GetHeight());
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OpenGL_BindAttributelessVAO();
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