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apply to dx9 and dx11 backends as well
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@ -444,51 +444,21 @@ bool Renderer::CheckForResize()
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return false;
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}
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bool Renderer::SetScissorRect()
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void Renderer::SetScissorRect()
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{
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TargetRectangle rc;
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EFBRectangle rc;
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GetScissorRect(rc);
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if (rc.left < 0) rc.left = 0;
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if (rc.right < 0) rc.right = 0;
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if (rc.top < 0) rc.top = 0;
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if (rc.bottom < 0) rc.bottom = 0;
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if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
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if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
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if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
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if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
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rc.left = EFBToScaledX(rc.left);
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rc.right = EFBToScaledX(rc.right);
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rc.top = EFBToScaledY(rc.top);
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rc.bottom = EFBToScaledY(rc.bottom);
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if (rc.left > rc.right) rc.right = rc.left;
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if (rc.top > rc.bottom) rc.bottom = rc.top;
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if (rc.left > rc.right)
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{
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int temp = rc.right;
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rc.right = rc.left;
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rc.left = temp;
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}
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if (rc.top > rc.bottom)
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{
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int temp = rc.bottom;
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rc.bottom = rc.top;
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rc.top = temp;
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}
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if (rc.right >= rc.left && rc.bottom >= rc.top)
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{
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D3D::context->RSSetScissorRects(1, rc.AsRECT());
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return true;
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}
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else
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{
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//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
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*rc.AsRECT() = CD3D11_RECT(0.f, 0.f, s_target_width, s_target_height);
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D3D::context->RSSetScissorRects(1, rc.AsRECT());
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return false;
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}
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TargetRectangle trc = ConvertEFBRectangle(rc);
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D3D::context->RSSetScissorRects(1, trc.AsRECT());
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}
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void Renderer::SetColorMask()
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