Allow loading controller profiles from game ini.

Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
This commit is contained in:
Rachel Bryk
2013-01-08 19:15:11 -05:00
parent 4f4aa4860d
commit b8691df723
6 changed files with 25 additions and 8 deletions

View File

@ -26,10 +26,13 @@ InputPlugin::~InputPlugin()
delete *i;
}
bool InputPlugin::LoadConfig()
bool InputPlugin::LoadConfig(std::string ini)
{
IniFile inifile;
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
std::string ini2 = ini;
if (ini == "")
ini = ini_name;
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini + ".ini"))
{
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
@ -37,7 +40,11 @@ bool InputPlugin::LoadConfig()
for (; i!=e; ++i)
{
// load settings from ini
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
std::string section;
section = (*i)->GetName();
if (ini2 != "")
section = "Profile";
(*i)->LoadConfig(inifile.GetOrCreateSection(section.c_str()));
// update refs
(*i)->UpdateReferences(g_controller_interface);
}