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D3D: Allow borderless fullscreen to be turned on/off during gameplay.
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@ -1398,8 +1398,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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m_RenderFrame->Raise();
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}
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g_Config.bFullscreen = (!g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen;
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g_Config.bFullscreen = enable_fullscreen;
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}
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const CGameListCtrl *CFrame::GetGameListCtrl() const
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