mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Hm, when did we lose linear filtering of backbuffer scaling, when necessary? Fixes Issue 2093 .
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4918 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -454,7 +454,11 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
|
|||||||
sourcerect.right = src_rect.right;
|
sourcerect.right = src_rect.right;
|
||||||
sourcerect.top = src_rect.top;
|
sourcerect.top = src_rect.top;
|
||||||
|
|
||||||
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||||
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||||
D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
|
D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
|
||||||
|
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||||
|
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||||
|
|
||||||
// Finish up the current frame, print some stats
|
// Finish up the current frame, print some stats
|
||||||
if (g_ActiveConfig.bShowFPS)
|
if (g_ActiveConfig.bShowFPS)
|
||||||
@ -578,7 +582,6 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
|||||||
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||||
UpdateViewport();
|
UpdateViewport();
|
||||||
VertexShaderManager::SetViewportChanged();
|
VertexShaderManager::SetViewportChanged();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Renderer::SetScissorRect()
|
bool Renderer::SetScissorRect()
|
||||||
|
Reference in New Issue
Block a user