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VolumeWad: Implement GetTMD()
This allows getting useful info like the required IOS version for WADs (for showing it in the UI, for example).
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@ -32,6 +32,7 @@ public:
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~CVolumeWAD();
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bool Read(u64 offset, u64 length, u8* buffer, bool decrypt = false) const override;
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bool GetTitleID(u64* buffer) const override;
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std::vector<u8> GetTMD() const override;
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std::string GetGameID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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