Movie: GBA Support

This commit is contained in:
Bonta
2021-07-04 13:38:30 +02:00
parent 45f2461a53
commit b8f0e97c02
5 changed files with 113 additions and 43 deletions

View File

@ -82,7 +82,8 @@ static bool s_bReadOnly = true;
static u32 s_rerecords = 0;
static PlayMode s_playMode = MODE_NONE;
static u8 s_controllers = 0;
static std::array<ControllerType, 4> s_controllers{};
static std::array<bool, 4> s_wiimotes{};
static ControllerState s_padState;
static DTMHeader tmpHeader;
static std::vector<u8> s_temp_input;
@ -157,24 +158,33 @@ std::string GetInputDisplay()
{
if (!IsMovieActive())
{
s_controllers = 0;
s_controllers = {};
s_wiimotes = {};
for (int i = 0; i < 4; ++i)
{
if (SerialInterface::GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
s_controllers |= (1 << i);
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
s_controllers |= (1 << (i + 4));
if (SerialInterface::GetDeviceType(i) == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
s_controllers[i] = ControllerType::GBA;
else if (SerialInterface::GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
s_controllers[i] = ControllerType::GC;
else
s_controllers[i] = ControllerType::None;
s_wiimotes[i] = WiimoteCommon::GetSource(i) != WiimoteSource::None;
}
}
std::string input_display;
{
std::lock_guard guard(s_input_display_lock);
for (int i = 0; i < 8; ++i)
for (int i = 0; i < 4; ++i)
{
if ((s_controllers & (1 << i)) != 0)
if (IsUsingPad(i))
input_display += s_InputDisplay[i] + '\n';
}
for (int i = 0; i < 4; ++i)
{
if (IsUsingWiimote(i))
input_display += s_InputDisplay[i + 4] + '\n';
}
}
return input_display;
}
@ -386,7 +396,7 @@ void SetReset(bool reset)
bool IsUsingPad(int controller)
{
return ((s_controllers & (1 << controller)) != 0);
return s_controllers[controller] != ControllerType::None;
}
bool IsUsingBongo(int controller)
@ -394,9 +404,14 @@ bool IsUsingBongo(int controller)
return ((s_bongos & (1 << controller)) != 0);
}
bool IsUsingGBA(int controller)
{
return s_controllers[controller] == ControllerType::GBA;
}
bool IsUsingWiimote(int wiimote)
{
return ((s_controllers & (1 << (wiimote + 4))) != 0);
return s_wiimotes[wiimote];
}
bool IsConfigSaved()
@ -425,21 +440,29 @@ void ChangePads()
if (!Core::IsRunning())
return;
int controllers = 0;
ControllerTypeArray controllers{};
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers |= (1 << i);
if (SConfig::GetInstance().m_SIDevice[i] == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
controllers[i] = ControllerType::GBA;
else if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers[i] = ControllerType::GC;
else
controllers[i] = ControllerType::None;
}
if ((s_controllers & 0x0F) == controllers)
if (s_controllers == controllers)
return;
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
SerialInterface::SIDevices device = SerialInterface::SIDEVICE_NONE;
if (IsUsingPad(i))
if (IsUsingGBA(i))
{
device = SerialInterface::SIDEVICE_GC_GBA_EMULATED;
}
else if (IsUsingPad(i))
{
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
{
@ -459,14 +482,15 @@ void ChangePads()
// NOTE: Host / Emu Threads
void ChangeWiiPads(bool instantly)
{
int controllers = 0;
WiimoteEnabledArray wiimotes{};
for (int i = 0; i < MAX_WIIMOTES; ++i)
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
controllers |= (1 << i);
{
wiimotes[i] = WiimoteCommon::GetSource(i) != WiimoteSource::None;
}
// This is important for Wiimotes, because they can desync easily if they get re-activated
if (instantly && (s_controllers >> 4) == controllers)
if (instantly && s_wiimotes == wiimotes)
return;
const auto bt = WiiUtils::GetBluetoothEmuDevice();
@ -481,13 +505,16 @@ void ChangeWiiPads(bool instantly)
}
// NOTE: Host Thread
bool BeginRecordingInput(int controllers)
bool BeginRecordingInput(const ControllerTypeArray& controllers,
const WiimoteEnabledArray& wiimotes)
{
if (s_playMode != MODE_NONE || controllers == 0)
if (s_playMode != MODE_NONE ||
(controllers == ControllerTypeArray{} && wiimotes == WiimoteEnabledArray{}))
return false;
Core::RunAsCPUThread([controllers] {
Core::RunAsCPUThread([controllers, wiimotes] {
s_controllers = controllers;
s_wiimotes = wiimotes;
s_currentFrame = s_totalFrames = 0;
s_currentLagCount = s_totalLagCount = 0;
s_currentInputCount = s_totalInputCount = 0;
@ -842,7 +869,16 @@ void RecordWiimote(int wiimote, const u8* data, u8 size)
// NOTE: EmuThread / Host Thread
void ReadHeader()
{
s_controllers = tmpHeader.controllers;
for (int i = 0; i < 4; ++i)
{
if (tmpHeader.GBAControllers & (1 << i))
s_controllers[i] = ControllerType::GBA;
else if (tmpHeader.controllers & (1 << i))
s_controllers[i] = ControllerType::GC;
else
s_controllers[i] = ControllerType::None;
s_wiimotes[i] = (tmpHeader.controllers & (1 << (i + 4))) != 0;
}
s_recordingStartTime = tmpHeader.recordingStartTime;
if (s_rerecords < tmpHeader.numRerecords)
s_rerecords = tmpHeader.numRerecords;
@ -1219,9 +1255,10 @@ bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, int ext,
PanicAlertFmtT(
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte {2}.){3}",
sizeInMovie, size, s_currentByte,
(s_controllers & 0xF) ? " Try re-creating the recording with all GameCube controllers "
"disabled (in Configure > GameCube > Device Settings)." :
"");
(s_controllers == ControllerTypeArray{}) ?
" Try re-creating the recording with all GameCube controllers "
"disabled (in Configure > GameCube > Device Settings)." :
"");
EndPlayInput(!s_bReadOnly);
return false;
}
@ -1296,7 +1333,17 @@ void SaveRecording(const std::string& filename)
strncpy(header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = SConfig::GetInstance().bWii;
header.bFollowBranch = SConfig::GetInstance().bJITFollowBranch;
header.controllers = s_controllers & (SConfig::GetInstance().bWii ? 0xFF : 0x0F);
header.controllers = 0;
header.GBAControllers = 0;
for (int i = 0; i < 4; ++i)
{
if (IsUsingGBA(i))
header.GBAControllers |= 1 << i;
if (IsUsingPad(i))
header.controllers |= 1 << i;
if (IsUsingWiimote(i) && SConfig::GetInstance().bWii)
header.controllers |= 1 << (i + 4);
}
header.bFromSaveState = s_bRecordingFromSaveState;
header.frameCount = s_totalFrames;