Changed rumble strength to a setting in the config file.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2751 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcus Wanners
2009-03-25 00:01:30 +00:00
parent 5533ac9b7f
commit b91e3808ff
2 changed files with 12 additions and 12 deletions

View File

@ -77,14 +77,15 @@ static const char* controlNames[] =
struct SPads
{
bool bEnableXPad; // Use an XPad in addition to the keyboard?
bool bAttached; // Pad is "attached" to the gamecube/wii
bool bDisable; // Disabled when dolphin isn't in focus
bool bRumble; // Rumble for xpad
bool bRecording;
bool bPlayback;
int XPadPlayer; // Player# of the xpad
unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping
bool bEnableXPad; // Use an XPad in addition to the keyboard?
bool bAttached; // Pad is "attached" to the gamecube/wii
bool bDisable; // Disabled when dolphin isn't in focus
bool bRumble; // Rumble for xpad
unsigned int RumbleStrength; // Rumble strength
bool bRecording; // Record input?
bool bPlayback; // Playback input?
int XPadPlayer; // Player# of the xpad
unsigned int keyForControl[NUMCONTROLS]; // Keyboard mapping
};
extern SPads pad[];