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Core/WiiRoot: Handle the combination of NetPlay and savegame redirects.
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@ -155,6 +155,11 @@ const std::vector<u64>& BootSessionData::GetWiiSyncTitles() const
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return m_wii_sync_titles;
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}
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const std::string& BootSessionData::GetWiiSyncRedirectFolder() const
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{
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return m_wii_sync_redirect_folder;
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}
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void BootSessionData::InvokeWiiSyncCleanup() const
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{
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if (m_wii_sync_cleanup)
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@ -162,10 +167,12 @@ void BootSessionData::InvokeWiiSyncCleanup() const
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}
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void BootSessionData::SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs,
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std::vector<u64> titles, WiiSyncCleanupFunction cleanup)
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std::vector<u64> titles, std::string redirect_folder,
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WiiSyncCleanupFunction cleanup)
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{
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m_wii_sync_fs = std::move(fs);
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m_wii_sync_titles = std::move(titles);
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m_wii_sync_redirect_folder = std::move(redirect_folder);
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m_wii_sync_cleanup = std::move(cleanup);
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}
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