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Core/WiiRoot: Handle the combination of NetPlay and savegame redirects.
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@ -1179,9 +1179,9 @@ void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
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});
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}
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void NetPlayDialog::SetHostWiiSyncTitles(std::vector<u64> titles)
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void NetPlayDialog::SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder)
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{
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auto client = Settings::Instance().GetNetPlayClient();
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if (client)
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client->SetWiiSyncData(nullptr, std::move(titles));
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client->SetWiiSyncData(nullptr, std::move(titles), std::move(redirect_folder));
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}
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@ -95,7 +95,7 @@ public:
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void HideChunkedProgressDialog() override;
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void SetChunkedProgress(int pid, u64 progress) override;
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void SetHostWiiSyncTitles(std::vector<u64> titles) override;
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void SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder) override;
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signals:
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void Stop();
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