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InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio.
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@ -212,9 +212,11 @@ void KeyboardMouse::UpdateCursor()
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XWindowAttributes win_attribs;
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XGetWindowAttributes(m_display, m_window, &win_attribs);
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const auto window_scale = g_controller_interface.GetWindowInputScale();
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// the mouse position as a range from -1 to 1
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m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
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m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
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m_state.cursor.x = (win_x / win_attribs.width * 2 - 1) * window_scale.x;
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m_state.cursor.y = (win_y / win_attribs.height * 2 - 1) * window_scale.y;
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}
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void KeyboardMouse::UpdateInput()
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