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VertexShaderGen: Fix unescaped { in D3D shader.
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@ -186,7 +186,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
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}
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if ((uid_data->components & VB_HAS_POSMTXIDX) != 0)
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out.WriteFmt(" uint4 posmtx : BLENDINDICES,\n");
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out.WriteFmt(" float4 rawpos : POSITION) {\n");
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out.WriteFmt(" float4 rawpos : POSITION) {{\n");
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}
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out.WriteFmt("VS_OUTPUT o;\n");
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